The Routledge companion to imaginary worlds / edited by Mark J. P. Wolf.
| Call Number | 700.472 R869 |
| Title | The Routledge companion to imaginary worlds / edited by Mark J. P. Wolf. |
| Physical Description | 1 online resource |
| Contents | part, Content and Story -- chapter Locations and Borders / chapter The Hero’s Journey / chapter 3 Invented Languages / chapter 4 Invented Cultures / chapter 5 Backstory / chapter 6 Narrative Fabric / chapter 7 Saviors / chapter 8 Portals / part, Form and Structure -- chapter 9 World Design / chapter 10 Ontological Rules / chapter 11 World Completeness / chapter 12 World Consistency / chapter 13 Geography and Maps / chapter 14 History and Timelines / chapter 15 Mythology / chapter 16 Philosophy / chapter 17 Transmediality / chapter 18 World-Building Tools / part, Types of Worlds -- chapter 19 Island Worlds / chapter 20 Underground Worlds / chapter 21 Planets / chapter 22 Utopias and Dystopias / chapter 23 Uchronias, Alternate Histories, and Counterfactuals / chapter 24 Virtual Worlds / chapter 25 Interactive and Participatory Worlds / part, Authorship and Reception -- chapter Subcreation / chapter Authorship / chapter Reboots and Retroactive Continuity / chapter Canonicity / chapter Escapism / chapter Genre / chapter Fandom / chapter Worlds as Satire / chapter Worlds as Paracosms / chapter Worlds as Experiments / chapter Worlds and Politics / part, Worlds and World-Builders -- chapter 37 More’s Utopia / chapter 38 Cavendish’s Blazing-World / chapter 39 Swift’s World of Gulliver’s Travels / chapter 40 Holberg’s Nazar and the Firmament / chapter 41 Paltock’s Sass Doorpt Swangeanti / chapter 42 Defontenay’s Starian System / chapter 43 Baum’s Oz / chapter 44 Wright’s Islandia / chapter 45 Tolkien’s Arda / chapter 46 Roddenberry’s Star Trek Galaxy / chapter 47 Lucas’s Star Wars Galaxy / chapter 48 Linden Lab’s Second Life / chapter 49 Persson’s Minecraft / chapter 50 Hello Game’s No Man’s Sky / |
| Summary | "This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher. |
| Added Author | Wolf, Mark J. P., editor. |
| Subject | Creation (Literary, artistic, etc.) Imaginary places in literature. Imaginary places in mass media. Imaginary places. Imaginary societies. Virtual reality. |
| Multimedia |
Total Ratings:
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$t part, Content and Story -- $t chapter Locations and Borders / $r Gerard Hynes -- $t chapter The Hero’s Journey / $r Lily Alexander -- $t chapter 3 Invented Languages / $r Dimitra Fimi Andrew Higgins -- $t chapter 4 Invented Cultures / $r Mark J. P. Wolf -- $t chapter 5 Backstory / $r Benjamin J. Robertson -- $t chapter 6 Narrative Fabric / $r Mark J. P. Wolf -- $t chapter 7 Saviors / $r Mark J. P. Wolf -- $t chapter 8 Portals / $r Jennifer Harwood-Smith -- $t part, Form and Structure -- $t chapter 9 World Design / $r Mark J. P. Wolf -- $t chapter 10 Ontological Rules / $r Marie-Laure Ryan -- $t chapter 11 World Completeness / $r Benjamin J. Robertson -- $t chapter 12 World Consistency / $r Rodrigo Lessa João Araújo -- $t chapter 13 Geography and Maps / $r Gerard Hynes -- $t chapter 14 History and Timelines / $r Benjamin J. Robertson -- $t chapter 15 Mythology / $r Lily Alexander -- $t chapter 16 Philosophy / $r Edward Castronova -- $t chapter 17 Transmediality / $r Lars Konzack -- $t chapter 18 World-Building Tools / $r David Langdon -- $t part, Types of Worlds -- $t chapter 19 Island Worlds / $r Ian Kinane -- $t chapter 20 Underground Worlds / $r Peter Fitting -- $t chapter 21 Planets / $r Jennifer Harwood-Smith -- $t chapter 22 Utopias and Dystopias / $r Peter Sands -- $t chapter 23 Uchronias, Alternate Histories, and Counterfactuals / $r George Carstocea -- $t chapter 24 Virtual Worlds / $r Mark J. P. Wolf -- $t chapter 25 Interactive and Participatory Worlds / $r Matthew Freeman -- $t part, Authorship and Reception -- $t chapter Subcreation / $r Lars Konzack -- $t chapter Authorship / $r Jessica Aldred -- $t chapter Reboots and Retroactive Continuity / $r William Proctor -- $t chapter Canonicity / $r William Proctor -- $t chapter Escapism / $r Lars Konzack -- $t chapter Genre / $r Lily Alexander -- $t chapter Fandom / $r Matt Hills -- $t chapter Worlds as Satire / $r George Carstocea -- $t chapter Worlds as Paracosms / $r Jeremiah Piña -- $t chapter Worlds as Experiments / $r Edward Castronova -- $t chapter Worlds and Politics / $r Dan Hassler-Forest -- $t part, Worlds and World-Builders -- $t chapter 37 More’s Utopia / $r David Glimp -- $t chapter 38 Cavendish’s Blazing-World / $r Anne M. Thell -- $t chapter 39 Swift’s World of Gulliver’s Travels / $r David Alff -- $t chapter 40 Holberg’s Nazar and the Firmament / $r Peter Fitting -- $t chapter 41 Paltock’s Sass Doorpt Swangeanti / $r Edward O’Hare -- $t chapter 42 Defontenay’s Starian System / $r Irène Langlet -- $t chapter 43 Baum’s Oz / $r Michael O. Riley -- $t chapter 44 Wright’s Islandia / $r Michael Saler -- $t chapter 45 Tolkien’s Arda / $r Dimitra Fimi -- $t chapter 46 Roddenberry’s Star Trek Galaxy / $r Mary McAuley -- $t chapter 47 Lucas’s Star Wars Galaxy / $r Chris Hanson -- $t chapter 48 Linden Lab’s Second Life / $r Astrid Ensslin -- $t chapter 49 Persson’s Minecraft / $r Lori Landay -- $t chapter 50 Hello Game’s No Man’s Sky / $r Kevin Schut.
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$a "This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher.
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$a Creation (Literary, artistic, etc.)
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$a Imaginary places in literature.
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$a Imaginary places in mass media.
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$a Imaginary places.
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$a Imaginary societies.
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$a Virtual reality.
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$a Wolf, Mark J. P., $e editor.
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$i Print version: $z 9781138638914 $w (DLC) 2017018653
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$u https://www.taylorfrancis.com/books/9781315637525 $z Click here to view.
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| Summary | "This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher. |
| Contents | part, Content and Story -- chapter Locations and Borders / chapter The Hero’s Journey / chapter 3 Invented Languages / chapter 4 Invented Cultures / chapter 5 Backstory / chapter 6 Narrative Fabric / chapter 7 Saviors / chapter 8 Portals / part, Form and Structure -- chapter 9 World Design / chapter 10 Ontological Rules / chapter 11 World Completeness / chapter 12 World Consistency / chapter 13 Geography and Maps / chapter 14 History and Timelines / chapter 15 Mythology / chapter 16 Philosophy / chapter 17 Transmediality / chapter 18 World-Building Tools / part, Types of Worlds -- chapter 19 Island Worlds / chapter 20 Underground Worlds / chapter 21 Planets / chapter 22 Utopias and Dystopias / chapter 23 Uchronias, Alternate Histories, and Counterfactuals / chapter 24 Virtual Worlds / chapter 25 Interactive and Participatory Worlds / part, Authorship and Reception -- chapter Subcreation / chapter Authorship / chapter Reboots and Retroactive Continuity / chapter Canonicity / chapter Escapism / chapter Genre / chapter Fandom / chapter Worlds as Satire / chapter Worlds as Paracosms / chapter Worlds as Experiments / chapter Worlds and Politics / part, Worlds and World-Builders -- chapter 37 More’s Utopia / chapter 38 Cavendish’s Blazing-World / chapter 39 Swift’s World of Gulliver’s Travels / chapter 40 Holberg’s Nazar and the Firmament / chapter 41 Paltock’s Sass Doorpt Swangeanti / chapter 42 Defontenay’s Starian System / chapter 43 Baum’s Oz / chapter 44 Wright’s Islandia / chapter 45 Tolkien’s Arda / chapter 46 Roddenberry’s Star Trek Galaxy / chapter 47 Lucas’s Star Wars Galaxy / chapter 48 Linden Lab’s Second Life / chapter 49 Persson’s Minecraft / chapter 50 Hello Game’s No Man’s Sky / |
| Subject | Creation (Literary, artistic, etc.) Imaginary places in literature. Imaginary places in mass media. Imaginary places. Imaginary societies. Virtual reality. |
| Multimedia |