The Routledge companion to imaginary worlds / edited by Mark J. P. Wolf.

Call Number
700.472 R869
Title
The Routledge companion to imaginary worlds / edited by Mark J. P. Wolf.
Physical Description
1 online resource
Contents
part, Content and Story -- chapter Locations and Borders / chapter The Hero’s Journey / chapter 3 Invented Languages / chapter 4 Invented Cultures / chapter 5 Backstory / chapter 6 Narrative Fabric / chapter 7 Saviors / chapter 8 Portals / part, Form and Structure -- chapter 9 World Design / chapter 10 Ontological Rules / chapter 11 World Completeness / chapter 12 World Consistency / chapter 13 Geography and Maps / chapter 14 History and Timelines / chapter 15 Mythology / chapter 16 Philosophy / chapter 17 Transmediality / chapter 18 World-Building Tools / part, Types of Worlds -- chapter 19 Island Worlds / chapter 20 Underground Worlds / chapter 21 Planets / chapter 22 Utopias and Dystopias / chapter 23 Uchronias, Alternate Histories, and Counterfactuals / chapter 24 Virtual Worlds / chapter 25 Interactive and Participatory Worlds / part, Authorship and Reception -- chapter Subcreation / chapter Authorship / chapter Reboots and Retroactive Continuity / chapter Canonicity / chapter Escapism / chapter Genre / chapter Fandom / chapter Worlds as Satire / chapter Worlds as Paracosms / chapter Worlds as Experiments / chapter Worlds and Politics / part, Worlds and World-Builders -- chapter 37 More’s Utopia / chapter 38 Cavendish’s Blazing-World / chapter 39 Swift’s World of Gulliver’s Travels / chapter 40 Holberg’s Nazar and the Firmament / chapter 41 Paltock’s Sass Doorpt Swangeanti / chapter 42 Defontenay’s Starian System / chapter 43 Baum’s Oz / chapter 44 Wright’s Islandia / chapter 45 Tolkien’s Arda / chapter 46 Roddenberry’s Star Trek Galaxy / chapter 47 Lucas’s Star Wars Galaxy / chapter 48 Linden Lab’s Second Life / chapter 49 Persson’s Minecraft / chapter 50 Hello Game’s No Man’s Sky /
Summary
"This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher.
Added Author
Wolf, Mark J. P., editor.
Subject
Creation (Literary, artistic, etc.)
Imaginary places in literature.
Imaginary places in mass media.
Imaginary places.
Imaginary societies.
Virtual reality.
Multimedia
Total Ratings: 0
No records found to display.
 
 
 
04854cam a2200409Ii 4500
001
 
 
vtls001592706
003
 
 
VRT
005
 
 
20220808223300.0
008
 
 
220808s2018    nyu     o     000 0 eng d
020
$a 9781315637525 $q (e-book : PDF)
020
$a 9781317268277 $q (e-book: Mobi)
020
$z 9781138638914 $q (hardback)
024
7
$a 10.4324/9781315637525 $2 doi
035
$a (OCoLC)1004358300
035
$a 9781315637525
039
9
$a 202208082233 $b santha $y 202206301327 $z santha
040
$a FlBoTFG $c FlBoTFG $e rda
050
4
$a P96.G46 $b R68 2018
082
0
4
$a 700.472 $b R869
245
0
4
$a The Routledge companion to imaginary worlds / $c edited by Mark J. P. Wolf.
264
1
$a New York : $b Routledge, $c 2018.
300
$a 1 online resource
336
$a text $2 rdacontent
337
$a computer $2 rdamedia
338
$a online resource $2 rdacarrier
505
0
0
$t part, Content and Story -- $t chapter Locations and Borders / $r Gerard Hynes -- $t chapter The Hero’s Journey / $r Lily Alexander -- $t chapter 3 Invented Languages / $r Dimitra Fimi Andrew Higgins -- $t chapter 4 Invented Cultures / $r Mark J. P. Wolf -- $t chapter 5 Backstory / $r Benjamin J. Robertson -- $t chapter 6 Narrative Fabric / $r Mark J. P. Wolf -- $t chapter 7 Saviors / $r Mark J. P. Wolf -- $t chapter 8 Portals / $r Jennifer Harwood-Smith -- $t part, Form and Structure -- $t chapter 9 World Design / $r Mark J. P. Wolf -- $t chapter 10 Ontological Rules / $r Marie-Laure Ryan -- $t chapter 11 World Completeness / $r Benjamin J. Robertson -- $t chapter 12 World Consistency / $r Rodrigo Lessa João Araújo -- $t chapter 13 Geography and Maps / $r Gerard Hynes -- $t chapter 14 History and Timelines / $r Benjamin J. Robertson -- $t chapter 15 Mythology / $r Lily Alexander -- $t chapter 16 Philosophy / $r Edward Castronova -- $t chapter 17 Transmediality / $r Lars Konzack -- $t chapter 18 World-Building Tools / $r David Langdon -- $t part, Types of Worlds -- $t chapter 19 Island Worlds / $r Ian Kinane -- $t chapter 20 Underground Worlds / $r Peter Fitting -- $t chapter 21 Planets / $r Jennifer Harwood-Smith -- $t chapter 22 Utopias and Dystopias / $r Peter Sands -- $t chapter 23 Uchronias, Alternate Histories, and Counterfactuals / $r George Carstocea -- $t chapter 24 Virtual Worlds / $r Mark J. P. Wolf -- $t chapter 25 Interactive and Participatory Worlds / $r Matthew Freeman -- $t part, Authorship and Reception -- $t chapter Subcreation / $r Lars Konzack -- $t chapter Authorship / $r Jessica Aldred -- $t chapter Reboots and Retroactive Continuity / $r William Proctor -- $t chapter Canonicity / $r William Proctor -- $t chapter Escapism / $r Lars Konzack -- $t chapter Genre / $r Lily Alexander -- $t chapter Fandom / $r Matt Hills -- $t chapter Worlds as Satire / $r George Carstocea -- $t chapter Worlds as Paracosms / $r Jeremiah Piña -- $t chapter Worlds as Experiments / $r Edward Castronova -- $t chapter Worlds and Politics / $r Dan Hassler-Forest -- $t part, Worlds and World-Builders -- $t chapter 37 More’s Utopia / $r David Glimp -- $t chapter 38 Cavendish’s Blazing-World / $r Anne M. Thell -- $t chapter 39 Swift’s World of Gulliver’s Travels / $r David Alff -- $t chapter 40 Holberg’s Nazar and the Firmament / $r Peter Fitting -- $t chapter 41 Paltock’s Sass Doorpt Swangeanti / $r Edward O’Hare -- $t chapter 42 Defontenay’s Starian System / $r Irène Langlet -- $t chapter 43 Baum’s Oz / $r Michael O. Riley -- $t chapter 44 Wright’s Islandia / $r Michael Saler -- $t chapter 45 Tolkien’s Arda / $r Dimitra Fimi -- $t chapter 46 Roddenberry’s Star Trek Galaxy / $r Mary McAuley -- $t chapter 47 Lucas’s Star Wars Galaxy / $r Chris Hanson -- $t chapter 48 Linden Lab’s Second Life / $r Astrid Ensslin -- $t chapter 49 Persson’s Minecraft / $r Lori Landay -- $t chapter 50 Hello Game’s No Man’s Sky / $r Kevin Schut.
520
$a "This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher.
650
0
$a Creation (Literary, artistic, etc.)
650
0
$a Imaginary places in literature.
650
0
$a Imaginary places in mass media.
650
0
$a Imaginary places.
650
0
$a Imaginary societies.
650
0
$a Virtual reality.
700
1
$a Wolf, Mark J. P., $e editor.
776
0
8
$i Print version: $z 9781138638914 $w (DLC) 2017018653
856
4
0
$u https://www.taylorfrancis.com/books/9781315637525 $z Click here to view.
999
$a VIRTUA               
No Reviews to Display
Summary
"This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More's classic Utopia, and J. R. R. Tolkien's Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders."--Provided by publisher.
Contents
part, Content and Story -- chapter Locations and Borders / chapter The Hero’s Journey / chapter 3 Invented Languages / chapter 4 Invented Cultures / chapter 5 Backstory / chapter 6 Narrative Fabric / chapter 7 Saviors / chapter 8 Portals / part, Form and Structure -- chapter 9 World Design / chapter 10 Ontological Rules / chapter 11 World Completeness / chapter 12 World Consistency / chapter 13 Geography and Maps / chapter 14 History and Timelines / chapter 15 Mythology / chapter 16 Philosophy / chapter 17 Transmediality / chapter 18 World-Building Tools / part, Types of Worlds -- chapter 19 Island Worlds / chapter 20 Underground Worlds / chapter 21 Planets / chapter 22 Utopias and Dystopias / chapter 23 Uchronias, Alternate Histories, and Counterfactuals / chapter 24 Virtual Worlds / chapter 25 Interactive and Participatory Worlds / part, Authorship and Reception -- chapter Subcreation / chapter Authorship / chapter Reboots and Retroactive Continuity / chapter Canonicity / chapter Escapism / chapter Genre / chapter Fandom / chapter Worlds as Satire / chapter Worlds as Paracosms / chapter Worlds as Experiments / chapter Worlds and Politics / part, Worlds and World-Builders -- chapter 37 More’s Utopia / chapter 38 Cavendish’s Blazing-World / chapter 39 Swift’s World of Gulliver’s Travels / chapter 40 Holberg’s Nazar and the Firmament / chapter 41 Paltock’s Sass Doorpt Swangeanti / chapter 42 Defontenay’s Starian System / chapter 43 Baum’s Oz / chapter 44 Wright’s Islandia / chapter 45 Tolkien’s Arda / chapter 46 Roddenberry’s Star Trek Galaxy / chapter 47 Lucas’s Star Wars Galaxy / chapter 48 Linden Lab’s Second Life / chapter 49 Persson’s Minecraft / chapter 50 Hello Game’s No Man’s Sky /
Subject
Creation (Literary, artistic, etc.)
Imaginary places in literature.
Imaginary places in mass media.
Imaginary places.
Imaginary societies.
Virtual reality.
Multimedia