Software modeling and design : UML, use cases, patterns, and software architectures / Hassan Gomaa.
Gomaa, Hassan| Call Number | 003/.3 |
| Author | Gomaa, Hassan, author. |
| Title | Software modeling and design : UML, use cases, patterns, and software architectures / Hassan Gomaa. Software Modeling & Design |
| Physical Description | 1 online resource (xxv, 550 pages) : digital, PDF file(s). |
| Notes | Title from publisher's bibliographic system (viewed on 05 Oct 2015). |
| Contents | Machine generated contents note: Part I. Overview: 1. Introduction; 2. Overview of UML notation; 3. Software life cycles and processes; 4. Software design and architecture concepts; 5. Overview of software modeling and design method; Part II. Software Modeling: 6. Use case modeling; 7. Static modeling; 8. Object and class structuring; 9. Dynamic interaction modeling; 10. Finite state machines and statecharts; 11. State-dependent dynamic interaction modeling; Part III. Architectural Design: 12. Overview of software architecture; 13. Software subsystem architectural design; 14. Designing object-oriented software architectures; 15. Designing client/server software architectures; 16. Designing service-oriented architectures; 17. Designing component-based software architectures; 18. Designing concurrent and real-time software architectures; 19. Designing software product line architectures; 20. Software quality attributes; Part IV. Case Studies: 21. Client/server software architecture case study: banking system; 22. Service-oriented architecture case study: online shopping system; 23. Component-based software architecture case study: emergency monitoring system; 24. Real-time software architecture case study: automated guided vehicle system; Appendix A: catalog of software architectural patterns. |
| Summary | This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems. |
| Subject | Computer software Development. Software architecture. COMPUTER SIMULATION. |
| Multimedia |
Total Ratings:
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520
$a This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems.
650
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$a Computer software $x Development.
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| Summary | This book covers all you need to know to model and design software applications from use cases to software architectures in UML and shows how to apply the COMET UML-based modeling and design method to real-world problems. The author describes architectural patterns for various architectures, such as broker, discovery, and transaction patterns for service-oriented architectures, and addresses software quality attributes including maintainability, modifiability, testability, traceability, scalability, reusability, performance, availability, and security. Complete case studies illustrate design issues for different software architectures: a banking system for client/server architecture, an online shopping system for service-oriented architecture, an emergency monitoring system for component-based software architecture, and an automated guided vehicle for real-time software architecture. Organized as an introduction followed by several short, self-contained chapters, the book is perfect for senior undergraduate or graduate courses in software engineering and design, and for experienced software engineers wanting a quick reference at each stage of the analysis, design, and development of large-scale software systems. |
| Notes | Title from publisher's bibliographic system (viewed on 05 Oct 2015). |
| Contents | Machine generated contents note: Part I. Overview: 1. Introduction; 2. Overview of UML notation; 3. Software life cycles and processes; 4. Software design and architecture concepts; 5. Overview of software modeling and design method; Part II. Software Modeling: 6. Use case modeling; 7. Static modeling; 8. Object and class structuring; 9. Dynamic interaction modeling; 10. Finite state machines and statecharts; 11. State-dependent dynamic interaction modeling; Part III. Architectural Design: 12. Overview of software architecture; 13. Software subsystem architectural design; 14. Designing object-oriented software architectures; 15. Designing client/server software architectures; 16. Designing service-oriented architectures; 17. Designing component-based software architectures; 18. Designing concurrent and real-time software architectures; 19. Designing software product line architectures; 20. Software quality attributes; Part IV. Case Studies: 21. Client/server software architecture case study: banking system; 22. Service-oriented architecture case study: online shopping system; 23. Component-based software architecture case study: emergency monitoring system; 24. Real-time software architecture case study: automated guided vehicle system; Appendix A: catalog of software architectural patterns. |
| Subject | Computer software Development. Software architecture. COMPUTER SIMULATION. |
| Multimedia |