Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel.

Call Number
004.015193
Title
Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel.
Physical Description
1 online resource (xii, 295 pages) : digital, PDF file(s).
Notes
Title from publisher's bibliographic system (viewed on 05 Oct 2015).
Contents
A Primer on Strategic Games / Introduction -- Basic concepts -- Iterated elimination of strategies I -- Mixed extension -- Iterated elimination of strategies II -- Variations on the definition of strategic games -- Mechanism design -- Pre-Bayesian games -- Conclusions -- Infinite Games and Automata Theory / Introduction -- Basic notations and definitions -- Transformation of winning conditions -- Tree automata -- Beyond finite automata -- Conclusion -- Algorithms for Solving Parity Games / Games on graphs -- Solving repeated reachability and eventual safety games.
Solving parity games -- Related work -- Back and Forth Between Logic and Games / Introduction -- Reachability games and parity games -- Reachability games and logic -- Logics with least and greatest fixed-points -- Definability of winning regions in parity games -- Inflationary fixed-point logic and backtracking games -- Logic and games in a quantitative setting -- Turn-Based Stochastic Games / Introduction -- Winning objectives in stochastic games -- Reachability objectives in games with finitely and infinitely many vertices -- Some directions of future research -- Games with Imperfect Information: Theory and Algorithms / Introduction -- Games with perfect information.
Games with imperfect information: surely-winning -- Games with imperfect information: almost-surely-winning -- Graph Searching Games / Introduction -- Classifying graph searching games -- Variants of graph searching games -- Monotonicity of graph searching -- Obstructions -- An application to graph-decompositions -- Complexity of graph searching -- Conclusion -- Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Introduction -- Robust and resilient equilibrium -- Taking computation into account -- Taking (lack of) awareness into account -- Iterated regret minimisation -- Conclusions.
Summary
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
Added Author
Apt, Krzysztof R., 1949- editor.
Grädel, Erich, 1958- editor.
Subject
GAME THEORY.
Computer science Mathematics.
Multimedia
Total Ratings: 0
No records found to display.
 
 
 
04827nam a22003978i 4500
001
 
 
vtls001584907
003
 
 
VRT
005
 
 
20200921122200.0
006
 
 
m|||||o||d||||||||
007
 
 
cr||||||||||||
008
 
 
200921s2011||||enk     o     ||1 0|eng|d
020
$a 9780511973468 (ebook)
020
$z 9780521198660 (hardback)
035
$a (UkCbUP)CR9780511973468
039
9
$y 202009211222 $z santha
040
$a UkCbUP $b eng $e rda $c UkCbUP
050
0
0
$a QA269 $b .L43 2011
082
0
4
$a 004.015193 $2 22
245
0
0
$a Lectures in game theory for computer scientists / $c edited by Krzysztof R. Apt and Erich Grädel.
264
1
$a Cambridge : $b Cambridge University Press, $c 2011.
300
$a 1 online resource (xii, 295 pages) : $b digital, PDF file(s).
336
$a text $b txt $2 rdacontent
337
$a computer $b c $2 rdamedia
338
$a online resource $b cr $2 rdacarrier
500
$a Title from publisher's bibliographic system (viewed on 05 Oct 2015).
505
0
0
$g Machine generated contents note: $g 1. $t A Primer on Strategic Games / $r Krzysztof R. Apt -- $g 1.1. $t Introduction -- $g 1.2. $t Basic concepts -- $g 1.3. $t Iterated elimination of strategies I -- $g 1.4. $t Mixed extension -- $g 1.5. $t Iterated elimination of strategies II -- $g 1.6. $t Variations on the definition of strategic games -- $g 1.7. $t Mechanism design -- $g 1.8. $t Pre-Bayesian games -- $g 1.9. $t Conclusions -- $g 2. $t Infinite Games and Automata Theory / $r Christof Loding -- $g 2.1. $t Introduction -- $g 2.2. $t Basic notations and definitions -- $g 2.3. $t Transformation of winning conditions -- $g 2.4. $t Tree automata -- $g 2.5. $t Beyond finite automata -- $g 2.6. $t Conclusion -- $g 3. $t Algorithms for Solving Parity Games / $r Marcin Jurdzinski -- $g 3.1. $t Games on graphs -- $g 3.2. $t Solving repeated reachability and eventual safety games.
505
0
0
$g 3.3. $t Solving parity games -- $g 3.4. $t Related work -- $g 4. $t Back and Forth Between Logic and Games / $r Erich Gradel -- $g 4.1. $t Introduction -- $g 4.2. $t Reachability games and parity games -- $g 4.3. $t Reachability games and logic -- $g 4.4. $t Logics with least and greatest fixed-points -- $g 4.5. $t Definability of winning regions in parity games -- $g 4.6. $t Inflationary fixed-point logic and backtracking games -- $g 4.7. $t Logic and games in a quantitative setting -- $g 5. $t Turn-Based Stochastic Games / $r Antonin Kucera -- $g 5.1. $t Introduction -- $g 5.2. $t Winning objectives in stochastic games -- $g 5.3. $t Reachability objectives in games with finitely and infinitely many vertices -- $g 5.4. $t Some directions of future research -- $g 6. $t Games with Imperfect Information: Theory and Algorithms / $r Jean-Francois Raskin -- $g 6.1. $t Introduction -- $g 6.2. $t Games with perfect information.
505
0
0
$g 6.3. $t Games with imperfect information: surely-winning -- $g 6.4. $t Games with imperfect information: almost-surely-winning -- $g 7. $t Graph Searching Games / $r Stephan Kreuizer -- $g 7.1. $t Introduction -- $g 7.2. $t Classifying graph searching games -- $g 7.3. $t Variants of graph searching games -- $g 7.4. $t Monotonicity of graph searching -- $g 7.5. $t Obstructions -- $g 7.6. $t An application to graph-decompositions -- $g 7.7. $t Complexity of graph searching -- $g 7.8. $t Conclusion -- $g 8. $t Beyond Nash Equilibrium: Solution Concepts for the 21st Century / $r Joseph Y. Halpern -- $g 8.1. $t Introduction -- $g 8.2. $t Robust and resilient equilibrium -- $g 8.3. $t Taking computation into account -- $g 8.4. $t Taking (lack of) awareness into account -- $g 8.5. $t Iterated regret minimisation -- $g 8.6. $t Conclusions.
520
$a Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
650
0
$a GAME THEORY.
650
0
$a Computer science $x Mathematics.
700
1
$a Apt, Krzysztof R., $d 1949- $e editor.
700
1
$a Grädel, Erich, $d 1958- $e editor.
776
0
8
$i Print version: $z 9780521198660
856
4
0
$u https://doi.org/10.1017/CBO9780511973468
999
$a VIRTUA               
No Reviews to Display
Summary
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
Notes
Title from publisher's bibliographic system (viewed on 05 Oct 2015).
Contents
A Primer on Strategic Games / Introduction -- Basic concepts -- Iterated elimination of strategies I -- Mixed extension -- Iterated elimination of strategies II -- Variations on the definition of strategic games -- Mechanism design -- Pre-Bayesian games -- Conclusions -- Infinite Games and Automata Theory / Introduction -- Basic notations and definitions -- Transformation of winning conditions -- Tree automata -- Beyond finite automata -- Conclusion -- Algorithms for Solving Parity Games / Games on graphs -- Solving repeated reachability and eventual safety games.
Solving parity games -- Related work -- Back and Forth Between Logic and Games / Introduction -- Reachability games and parity games -- Reachability games and logic -- Logics with least and greatest fixed-points -- Definability of winning regions in parity games -- Inflationary fixed-point logic and backtracking games -- Logic and games in a quantitative setting -- Turn-Based Stochastic Games / Introduction -- Winning objectives in stochastic games -- Reachability objectives in games with finitely and infinitely many vertices -- Some directions of future research -- Games with Imperfect Information: Theory and Algorithms / Introduction -- Games with perfect information.
Games with imperfect information: surely-winning -- Games with imperfect information: almost-surely-winning -- Graph Searching Games / Introduction -- Classifying graph searching games -- Variants of graph searching games -- Monotonicity of graph searching -- Obstructions -- An application to graph-decompositions -- Complexity of graph searching -- Conclusion -- Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Introduction -- Robust and resilient equilibrium -- Taking computation into account -- Taking (lack of) awareness into account -- Iterated regret minimisation -- Conclusions.
Subject
GAME THEORY.
Computer science Mathematics.
Multimedia