Creative Economies, Creative Cities [electronic resource] : Asian-European Perspectives / edited by Lily Kong, Justin O'Connor.
| Call Number | 910 |
| Title | Creative Economies, Creative Cities Asian-European Perspectives / edited by Lily Kong, Justin O'Connor. |
| Physical Description | X, 234 p. online resource. |
| Series | The GeoJournal Library, 0924-5499 ; 98 |
| Contents | Creative Economy Policies -- Policy Transfer and the Field of the Cultural and Creative Industries: What Can Be Learned from Europe? -- Creative Industries Across Cultural Borders: The Case of Video Games in Asia -- Creative Clusters -- Spaces of Culture and Economy: Mapping the Cultural-Creative Cluster Landscape -- Beyond Networks and Relations: Towards Rethinking Creative Cluster Theory -- The Capital Complex: Beijing's New Creative Clusters -- A Creative Class? -- The European Creative Class and Regional Development: How Relevant Is Florida's Theory for Europe? -- Getting Out of Place: The Mobile Creative Class Takes on the Local. A UK Perspective on the Creative Class -- Asian Cities and Limits to Creative Capital Theory -- The Making of Creative Cities -- The Creative Industries, Governance and Economic Development: A UK Perspective -- Shanghai's Emergence into the Global Creative Economy -- Shanghai Moderne: Creative Economy in a Creative City? -- The Politics of the Creative City -- Urbanity as a Political Project: Towards Post-national European Cities -- Alternative Politics in Urban Innovation. |
| Summary | The cultural and creative industries have become increasingly prominent on many policy agendas in recent years. Governments have identified the growing consumer potential for cultural/creative industry products in the home market, as well as for the growth of exports. The emphasis now lies on creativity, innovation, small business growth, and access to global markets – all in line with the move from cheap manufacture towards high value-added products and services. At the same time, the cultural and creative industries have become key drivers for urban regeneration and global repositioning of cities across Europe and Asia. Some of the themes, such as capital of culture, and attracting a ‘creative class’, have become global preoccupations. However, there are very real differences and ambiguities at play when such policy discourses move between historically distinct regions. By offering both Asian and European experiences, this volume shows the differences between them, and thus allows meaningful comparisons. |
| Added Author | Kong, Lily. editor. O'Connor, Justin. editor. SpringerLink (Online service) |
| Subject | GEOGRAPHY. PHYSICAL GEOGRAPHY. ARCHITECTURE. POPULATION. SOCIAL SCIENCES. Geography. World Regional Geography (Continents, Countries, Regions). Social Sciences, general. Population Economics. Cities, Countries, Regions. |
| Multimedia |
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| Summary | The cultural and creative industries have become increasingly prominent on many policy agendas in recent years. Governments have identified the growing consumer potential for cultural/creative industry products in the home market, as well as for the growth of exports. The emphasis now lies on creativity, innovation, small business growth, and access to global markets – all in line with the move from cheap manufacture towards high value-added products and services. At the same time, the cultural and creative industries have become key drivers for urban regeneration and global repositioning of cities across Europe and Asia. Some of the themes, such as capital of culture, and attracting a ‘creative class’, have become global preoccupations. However, there are very real differences and ambiguities at play when such policy discourses move between historically distinct regions. By offering both Asian and European experiences, this volume shows the differences between them, and thus allows meaningful comparisons. |
| Contents | Creative Economy Policies -- Policy Transfer and the Field of the Cultural and Creative Industries: What Can Be Learned from Europe? -- Creative Industries Across Cultural Borders: The Case of Video Games in Asia -- Creative Clusters -- Spaces of Culture and Economy: Mapping the Cultural-Creative Cluster Landscape -- Beyond Networks and Relations: Towards Rethinking Creative Cluster Theory -- The Capital Complex: Beijing's New Creative Clusters -- A Creative Class? -- The European Creative Class and Regional Development: How Relevant Is Florida's Theory for Europe? -- Getting Out of Place: The Mobile Creative Class Takes on the Local. A UK Perspective on the Creative Class -- Asian Cities and Limits to Creative Capital Theory -- The Making of Creative Cities -- The Creative Industries, Governance and Economic Development: A UK Perspective -- Shanghai's Emergence into the Global Creative Economy -- Shanghai Moderne: Creative Economy in a Creative City? -- The Politics of the Creative City -- Urbanity as a Political Project: Towards Post-national European Cities -- Alternative Politics in Urban Innovation. |
| Subject | GEOGRAPHY. PHYSICAL GEOGRAPHY. ARCHITECTURE. POPULATION. SOCIAL SCIENCES. Geography. World Regional Geography (Continents, Countries, Regions). Social Sciences, general. Population Economics. Cities, Countries, Regions. |
| Multimedia |